The last few months have been quite lucky with regard to titles produced by independent developers and appearing on the online services of our home-based consoles; Names such as Braid, but also Castle Crashers, PixelJunk Monsters and others have demonstrated not only the dignity of such productions deployed via digital delivery but also that they can often offer a qualitative level superior to many titles of higher blasone, recall and budget. And if by chance someone was skeptical of this statement, some hours spent playing this World of Goo would undoubtedly be enough to sweep any residual reserve on it.
World of Goo is a wonderful puzzle game made for PC, Mac and WiiWare by 2D Boy, a small software house that with its first effort has really created an authentic worship phenomenon in the video game world. As often happens in these cases, the underlying concept is incredibly simple and straightforward; it's about managing a handful of Goo's balls, which, if approached, tend to join each other through flexible and flexible ties. From this point on, the fantasy of the programmers literally took flight applying that foundation to a number of levels in which from time to time a different goal is assigned to within different settings that actively affect the mechanics. Not only for the application of physics and gravity, a fundamental aspect that is the key to the whole experience, but also for the presence of additional elements ranging from balloons to reach areas inaccessible to monsters from which to escape, passing through an infinity of further declinations. Almost all stages aim to carry a minimum number of Goo balls up to a kind of tube that sucks and collect them in a special container. But each level is a discovery, a challenge to be faced in a different way from the former; and on every occasion you are simply amazed by the creativity and inspiration that has blessed World of Goo and its creators. Control is very intuitive with the Wiimote only, which manages a pointer that allows interaction with the various balls. But the simplicity and immediacy of gameplay must not be misleading: World of Goois a product with a growing challenge, so sweet and gradual but intended to engage every player. We talked about physics application, a key component in gameplay studied by 2D Boy; for example building a Goo tower to reach a tube positioned to a few feet in height requires that it can enjoy a solid foundation and balanced development, not to collapse on itself. Obviously it is only one of the many applications of the concept, which is really capable of surprise and exaltation in each of the 48 levels divided into the 5 chapters present.
A variety that is guaranteed not only by the amount of challenges it offers, but also by the different types of Goo balls that you will have to deal with, each with different features; for example, black ones can not be moved once they are positioned, as opposed to greens. The whites have no solidity and dangle like drops of water, the yellow can attach to vertical surfaces and so on. But beyond any further description, World of Goo is simply a brilliant product, a cool puzzle game that is capable of triggering the notorious spring of "still a game and then quit." We were saying control over the Wii as positive as it is in general adapting to what is actually the only available console version alongside those for PC and Mac. In some respects, the Nintendo console seems to be the environment ideal for the product, especially thanks to the already mentioned Wiimote, which combines perfectly with precision and speed. Something might move on the reduced reactivity in moving the camera, especially at wider levels, but it soon becomes a call. Although World of Goo does not have any online multiplayer modes, there is an option to handle local levels on the same console for up to 4 users. An exciting co-operation in which just more players than one face the same levels, with a really good result. As for the graphic aspect, 2D Boy's fatigue is one of those titles that focus more on style than on pure technique; and in the face of such a personality, one can certainly not be wrong with US charts. In some respects, Tim Burton's works in Nightmare Before Christmas or in The Dead Bride are perceived with melancholy atmospheres, often dark environments, and strong contrasts between dark and colored tones. Superb also the soundtrack, never trivial or overly invasive.
World of Goo is a lot of things together: the best title ever available on WiiWare (and not only), a fantastic puzzle game, a mature and adult product in the Nintendo console library, an incredible example of the quality of independent productions put it on. Our hope is simply that the audience wants to reward the courage and originality of the team's fatigue by spending the 1500 points required for the purchase, so that the talents of the American house software can find additional expressions for the joy of all gamers.