Announced four years ago, What Remains of Edith Finch is the new project by Giant Sparrow, the author of The Unfinished Swan. This is a first-person adventure belonging to the "walking simulator" sub-genre, which is a real interactive story featuring elements of muddled and essential gameplay, which are exclusively included in the narration, on the backdrop of what's seen in Everybody's Gone to the Rapture, The Vanishing of Ethan Carter or Dear Esther. The protagonist of the story, Edith Finch, is a girl who returns after a few years in the home that belongs to her family for generations; Precisely since his great-grandfather Odin built it, following a disastrous transfer from Norway that left the remains of their former home on a dry one. The Finch was a tormented family in the 1800s and changing country has not unfortunately improved things, as evidenced by the crowded cemetery in front of the magician. Every missing person, however, hides a story, as we will discover through a fascinating journey through the secrets of our relatives.
What Remains of Edith Finch is stylistically wonderful: it is a product that rests on robust aesthetic research bases and innovative visual solutions, which perhaps explains why it took so long to complete the project. Each environment has its own personality, distinctive design, different shades and a wealth of elements that nevertheless appear in any case overflowing.
The first steps to see us come to the house and find that the key in our possession does not open the door but something else: after being forced through a cage door at the back, we will discover a whole series of imaginative passages Secrets that are unlocked with the key that has been donated to us through the opening of animated books and diaries that hide locks and sliding doors. Other ways to visit the many rooms of our dear extinct ones are not, since all the doors have been sealed, perhaps to prevent the memories from taking off. The exploration is slow and it is not possible to hurry, but it is rarely uncomfortable: the story goes hand in hand with Edith's movements, painting in the air and on the surfaces a textual narrative in Italian that accompanies the oral one, Beautifully interpreted in English. An original solution for how it has been implemented by developers, who have played, experienced and came to great impact conclusions, while still maintaining a refinement of background that is difficult to find in other games, even those we mentioned in the opening . The experience of What Remains of Edith Finch is, in short, a synthesis of other walking simulators in many ways: on the one hand, the adventure does not last more than two hours, a really timely timing when compared to the selling price; On the other hand, there are no long, tedious pauses that point out the all-important dialogues of Everybody's Gone to the Rapture, however net of such a dense plot.
The disadvantages of grandfather Odin, told through a simple sequence of frames, are in fact nothing compared to what happened to his sons and grandchildren. Mysterious and mysterious stories Giant Sparrow has had the ability to tell in a unique way through a sequence of simple but inspired and terribly original minigame, though in some cases the gameplay on What Remains of Edith Finch discovers the cards of an approximate achievement.
This is especially noticeable at the beginning of the adventure when we look at the vicissitudes of little Molly and his vivid dream in which he first becomes a cat, then an owl, then a shark, and finally a huge sea monster, always prey To a scary hunger. But sharp edges are welcome if you consider the extravagance of what is shown on the screen: sometimes closed and short, sometimes wider and faceted situations with varying degrees of freedom and movement, but never punitive or frustrating; Not by chance the game over is a concept that has not touched the authors. Each story is therefore an experience to itself, and once the game is completed, while aware that they have been glued to the screen without a moment of boredom or hesitation, accompanied by a truly wonderful and inspired soundtrack, they are legitimately asked If developers could enrich these watertight compartments with additional elements in order to increase the overall product life. We will never know the answer, aware that in the face of such titles are quite a bit: both those from a videogame claim a minimum of gameplay, and those who will think What Remains of Edith Finch a story too short in relation to the price , And finally those who will hold back a tear once they get to the queue titles.
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