Let's start with a simple statement: Real Racing 3 is still the iPhone game with the highest rating given on these pages despite being released on the App Store over two years ago. Although this assessment is obviously responsive to tastes and personal preferences, it is indisputable that the title of the Australian studio at the time called Firemint is a product of the highest quality, in many ways more similar to the world of "traditional" consoles than the smartphone. But between the second chapter and this Real Racing 3, several things have changed: Firemint has been acquired by the Electronic Arts giant, has merged with IronMonkey's rivals by renaming Firemonkeys, and has chosen to adopt the popular Free to Play model for its own release Of the third version of its racing game. An unpopular choice that has sparked the anger of many fans who have seen behind that the will to turn the franchise into a car sucks money with microtransmissions. But is this the truth?
Before discussing the thorny theme in question, however, it seems correct to describe the elements that make up Real Racing 3, starting with the chart system; To get the most accurate idea we've tested the game on different terminals, specifically the iPhone 5, iPad Mini, iPad Retina (fourth generation) and Nexus 7. What has become apparent is that the MINT 3 Engine Graphic engine adopted on this occasion, is capable of delivering the best that can be seen today from the aesthetic point of view on smartphones and tablets: having a powerful terminal, Real Racing 3 is able to often leave the mouth open in front The quality of vehicle modeling, detail level, abundance of effects, dynamic lighting and fluidity of the action.
An outstanding result even more considering the possibility of finding up to 22 cars on the track, an element that can deliver great drama and pathos to competitions. In the face of this show, it is quite unexplainable that there was no replay function, which we believed was now a standard established in the genre of racing games. Certainly, to see the Firemonkeys title run as high as possible, it is necessary, as mentioned above, to have a terminal of a certain level; Otherwise, the high scalability of the MINT 3 Engine allows you to always maintain a more acceptable fluidity of the action, but at the cost of a substantial downsizing of the final yield, especially in Android, where fragmentation does not play in favor of Optimization on the single device. On Nexus 7 there is a heavy downgrade that affects texture and detail, and that, for example, the function of the rear view mirrors is vanished from the inside view; We know that obviously because of the price it is proposed, we can certainly not call it a technically robust tablet, but at the same time we are quite convinced that we can get much better from Tegra 3. Even on iPad Mini, which in fact has a hardware comparable to that of the iPad 2, we see cuts, but far less marked. Think Real Racing 3 is just graphics but it's really wrong, and just a few numbers to prove the opposite: 961 races, 22 circuits and 46 real cars such as Ford, Lamborghini, Nissan, Porsche, Audi and BMW give the perception of the extraordinary The workmanship of Firemonkeys, with a very longevity that accompanies a really satisfying realistic driving model, which improves what is already interesting in the second chapter and leaves some perplexity only for the rough handling of the bumps with the bumper caps. The presence of 8 different types of events also allows you to offer a variety of races, reducing the natural and inevitable repetition which is inherent in this kind of games.
Even the decadent function of Time Shifted Multiplayer on Real Racing 3 convinces to the evidence of the facts; Basically eliminating the risk of lags, disconnections and classic multiplayer problems that do little to the mobile networks for a racing game, Firemonkeys thought that opponents during the races would be non-anonymous drivers controlled by the CPU, But other players or maybe friends of Facebook who have previously played, at another time, the same challenge. Clearly, the exact same race behavior is not replicated, but on the contrary, the final time and the rhythm on the laps are used to "create" such a virtual challenger to be worn.
In fact, paint exchanges and "backing" and padded tactics should be limited as far as possible, because a rather complex and realistic damage management system reduces the performance of your vehicle in a proportional manner to the state in which it is located . At the end of the race, you can remedy instantly any problem, at the cost of a bit of virtual money that is fatally racimulated. Along with impact damage, however, there is also the wear element that imposes after a number of kilometers of replacing tires, changing oil, adjusting the engine, brakes or suspensions. In this case, the money is not enough to be able to return immediately to the track: you have to accept to wait several minutes, or even hours, while your car is settled. Or reset the odds by spending some of the precious gold tokens that represent the second currency in the game and that are also needed to re-paint the bodywork, buy the latest processing steps and unlock racing groups without having to win trophies on the track. And here we finally get to the key point, or to the management of the free to play element; Despite the victories and levels of the pilot providing money and gold, these are never enough (especially with the most expensive cars) to be able to proceed smoothly without having to repeat completed competitions or having to wait for repairs. To alleviate the problem is certainly possible by expanding its own fleet, but the costs of the latter and the strong need to install all the upgrades to be competitive in the face of the high difficulty on which it is wisely set Real Racing 3 makes purchasing packages of Money and gold often at the limit of the forcible necessity. And seeing in the $ 89.90 package in-app stores can only give the impression that you have probably lost the sense of limit and decency.