Released in the late 2013 but also dominating charts in recent times, Geometry Dash has successfully completed the concept of "casual challenge", in this case half-platform experience and rhythm, characterized by an endless base and An approach from one side simple and immediate, on the other hand absolutely ruthless in terms of difficulty. At the command of a funny "square" character, our goal in the game is to complete a set of paths by avoiding traps and gamers, trying to maintain precision and timing almost perfect and memorizing the stages in every single detail so from You can complete them after dozens of dozens of tests and errors. Each game over starts again, with the only consolation to see the percentage of progress in the scenario memorized, so motivated to try again and again and again. A formula, we said, has attracted a large number of users and has brought a few days ago to the release on the App Store and Google Play of a new introductory game version, albeit limited (at present) limited to just three paths: Geometry Dash Meltdown
TEST AND RETURN
Developing a gameplay that can connect immediacy and challenge is not easy, but less successful in avoiding getting too frustrating experience: having successfully completed both of these tasks, the author of Geometry Dash Meltdown deserves at least a small monument.
As we have said, we are faced with a very simple to play game but really difficult to master, where there is a path that runs automatically and that proposes different situations, whether it is to avoid spit or baratri, or to try With real variations on the subject where our character temporarily acquires the ability to fly or becomes a kind of magnetic wheel. A "practice mode" also lets you take a leap of levels by taking advantage of multiple attempts and taking action immediately at each game over, building a further substrate. Philosophy is in many ways the same as Flappy Bird, but in qualitative terms the two titles are light years away. Geometry Dash Meltdown boasts three predetermined stages (which will be added in the future) and are not generated at this time, so a challenge that does not end in itself and invites us to memorize the characteristics of each scenario to understand how and when to touch The screen to jump, accompanying everything with fluid and stylish graphics, as well as with a dubstep soundtrack whose rhythms are often linked to what happens on the screen, so much to assume the features of a rhythm game. Advertising banners and trailers starting from time to time represent the price to pay for a free gaming, which does not include any in-app purchases (by touching the "full version" icon ends on the page of the original Geometry Dash) And is therefore a compulsory download for those who want to experience this peculiar experience.