When we got to review Asphalt 7: Heat, a year ago, the Gameloft product seemed to us to be spectacular and competent but came to a dead end. Innovations in terms of gameplay were in fact very few, and the game, albeit fun and spectacular, was limited to re-formulating the formula of the previous chapters, while making it available at a very popular price.
The curiosity with Asphalt 8: Airborne was so great, and we can safely say that we were astonished by what the French house developers have been able to invent to refresh the franchise. In a word: fly. That Asphalt has always been an arcade racer is known, but in this case the introduction of ramps and different altitude levels for the tracks makes the difference and allows us to perform aerial acrobatics of great impact, jump from one point to another track and access shortcuts that would normally not be in our reach. This type of mechanics naturally requires a level of design that is attentive and full of facets, and this requirement has been met in full: the nine locations present (including Nevada, Iceland, Tokyo and even Venice), faced even in specular mode, they are straps of bridges, bridges, more or less hidden passages that can give us an advantage over our opponents or, conversely, slow our race. Not bad: as in the tradition, in the game any spectacular maneuver (whether it is a simple jump or a jump) fills the important bar of nitro, and is thanks to a frequent and overarching use of the boost that we can cut the goal first.
Asphalt 8: Airborne, however, is the first thing that jumps into the eye in the Asphalt 8: Airborne is not about jumps, levels and shortcuts, but the stunning graphic interface, completely redesigned and now incredibly stylish and in tune with the times. On the left side of the screen we can see our car while the right side runs vertically with the various modes, always giving us a precise projection of our progress within a never-so-successful career that consists of eight different seasons for a total of one hundred and forty individual events. To the type of race we already knew,
Additionally, new ones, Slalom and Infection are added, which must therefore be accompanied by the inevitable one-on-one, elimination and so on. There is, in fact, a great deal of substance and as many varieties of situations within a structure that if at first it seems to be the fair of in-app purchases (the main screen looks like a showcase of a store in that sense) a few fairly "fair" races against the user who can decide to unlock cars and events right away (hand in hand) or get the same result running and gaining some victory. Those who hate freemiums also know that there is a single currency in the game and that you are never in the situation where you have to spend the money in order to continue. Also good for the multiplayer segment, which adds to the traditional eight-player races the ability to challenge asynchronous friends, based on the ghost. The control system has remained unchanged, with the accelerometer-based default setting rather accurate but preferable only if you play on the iPad. If you are using an iPhone or iPod Touch, there is fortunately a great touch alternative, which is also punctual and reliable even in the most cautious situations. A few words for the technical sector, which is also improved with respect to Asphalt 7: Heat, thanks to more detailed polygon models (many cars are unpublished, though), the most beautifully traced tracks and with a greater number of objects, as well as attention to the collisions that were missing all the time: try to crash against a wall and you will see the car crash in a completely plausible way rather than just stopping as it used to be in the past. Nice also the sound, which accompanies the action with the right clue and never gets too much.
Asphalt 8: Airborne is the perfect sequel, the one that does not just duplicate a tried and tested formula, but enriches it with new elements and at the same time cares for the contour elements. Beyond the excellent graphical interface, reactive and precise control (both tilt and touch) and a single player with extraordinary numbers (one hundred and thirty events!), What amazes the new Gameloft title is its ability to to propose different situations by playing with the connotation of the tracks, as well as the incredibly low and no deceptive price, with IAP that we can safely avoid without seeing in any way our experience.
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